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>The fact is that it is much easier to convince me to pay $10 to get a new release instead of forcing on me $10/yr subscription.

For the average person this is not the case assuming you as a creator are trying to extract similar value. That means you're pushing out a new release every year. That either means the new release invalidates the old one or is so enticing every time that people keep buying it without skipping releases as they think about it or are reminded unlike a subscription which can be automated.



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