For those with either q2 or q3, what do you use it for? Can q3 be used for productivity purposes (e.g virtual office) or is the tech not there yet? I bought a quest 2 and tried boxing and beat saber (both impressive), but the novelty of VR wore off and I haven’t touched it since (i.e. in years). I think a lot of quest 2 owners were similar. Is quest 3 any different?
I tried the last year's pro. We bought two for productivity in the company, hoping for better meetings in remote, colab designing in 3d in AR etc.
The hardware was definitely there, but software definitely not. And on top of that, forced FB integration which sucks in business context (you can't just have an office device, because it's tied to a specific person's private account).
Gave up shortly after that, and didn't have the time to check it again. So perhaps things changed during the year.
I bought one recently, it's the first VR headset I own.
As far as using it for productivity as a screen, it's more usable than I was expecting
but not really the first choice I would opt for. it remind me of the days where computer had CRT monitors or early LCD the text is not blurry but the resolution not good enough that you can stuff a lot of thing in the screen.
the reason I bought one is to see how far we've come since the last time I used VR, which was around 5 years ago at work where there was a colleague showcasing the work his team was doing related to medical visualization software, they had a demo room to sell the project to upper management. I think they had steam + htc headsets.
so far my verdict has been that there's still around 10 years before these headset can replace my desktop monitors.
with an affordable price for :
- +60ppd,
- varifocal lenses,
- good large field of view (on both direction).
because currently (for me at least):
- objects that are too close break the 3d or at least make it very uncomfortable and require you to close one eye or another to see things.
- the resolution is good but nowhere close enough that you forget you're in a headset, and the thing good resolution would enable qualitatively different content.
- the FOV because currently it feel like you're wearing thick scuba diving glasses. I don't know it this got more to do with the distance of the screens to eye or how the steam + vive + quest were made.
- this I think is more of quest thing than a general VR thing since the steam one didn't have this when I tried it, good visual overlap between the right and left eye. but when there's not enough in some angle the vision get uncomfortable.
I intend to use mine to dabble a little bit in my free time around what a 'desktop environment' would look like in these settings, stuff like spatial computing but with a focus on the other way around compared to what's get shown here of more generally in the media. like a portable workshop that can have your projects laying in a room, your 3d designs in another, A monitoring room with different dashboards, graphs, KPIs etc to track projects.
more generally exploring what kind of new UX this environment can enable.
What I find the most amazing is how good VRChat is compared to Meta Horizons. I mean, meta spends billions on it, VRChat what? A couple million?
Yet VRChat content looks better, is more engaging and much much less rubber tile / all ages than horizons. Meta seems to be putting child friendliness as the top design goal, leading to a really bland experience for adults. Because most of us like a bit of edginess (and in my personal case, a lot of edginess). This is why most adults don't enjoy playing hello kitty or watch cartoons. Unfortunately all of horizons is exactly that. One big boring playground for infants.
So they're spending 1000x more than their competitors to make an equivalent product that most of their customer base likes less.
this is why I think meta wastes money. Not because I think that "metaverse" doesn't have a future because I think it certainly does. I just think they go about it wrong and spend way too much on too little result, as well as the wrong result.
I do enjoy Beat Sabre as well but WMG is what I click the most hours on.
The free ISS experience is what I stick on when introducing new people to the device because it’s totally mind bending floating about space (but also really safe and easy to figure out).
I do also like streaming games to my Q3 via my gaming PC. Got a few games from Steam VR which are quite fun. Google Earth is surprisingly enjoyable too - for those occasions I just want to explore a 3D world without any real objective.
I've never used that ISS thing, but isn't starting someone on a VR app with locomotion a bad idea for the sake of VR sickness? I've been paranoid about it since I gave it to myself first messing with VR.
I've since gained "VR legs", but that experience is burned into my memory.
> Google Earth is surprisingly enjoyable too
You can still use that? I loved it back when I had such poor internet that it didn't work right (the beta option to change perspective (scale/zoom) was mindblowing), but heard google were shutting it down. Closest I got to an alternative is "wander" which is just street view, no 3d models.
> I've never used that ISS thing, but isn't starting someone on a VR app with locomotion a bad idea for the sake of VR sickness? I've been paranoid about it since I gave it to myself first messing with VR. I've since gained "VR legs", but that experience is burned into my memory.
Good question. VR sickness isn't so much of an issue because:
+ they only spend max 5 minutes on it (it's more a demo than a long term gaming session
+ the motion is controlled by the player. So they can go as intensive or chilled as they like
> You can still use that? I loved it back when I had such poor internet that it didn't work right (the beta option to change perspective (scale/zoom) was mindblowing), but heard google were shutting it down. Closest I got to an alternative is "wander" which is just street view, no 3d models.
This was a Steam VR application rather than via the web browser. That said, I haven't been on it in recent months so Google might have shutdown whatever APIs the desktop application hit.