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  > Advocates of the language emphasize its speed, facility in handling arrays, and expressive syntax.
Indeed.

https://en.m.wikipedia.org/wiki/K_(programming_language)



“Expressive” = like two cats fought while standing on the keyboard


I've been messing with Uiua (https://www.uiua.org/) a good amount recently, and find its sort of dance between having a stack and being an array language somehow gets you to a nice level of legibility despite being a combo of two styles that tend to generate line noise.


The front page there has examples like “÷3/+∿⊞×⊟×1.5.220×τ÷⟜⇡&asr” - is that closer to noise, or does it actually look more readable than K once you get used to both? I’m kind-of intrigued by the built-in multimedia output, but still this language looks scary and impractical at first glance. How does it compare to using numpy & jupyter? Do a lot of people prefer the extreme tenseness over using typeable keywords? I’m curious why it lets you type the readable operators but wants to turn them into glyphs; wouldn’t it be more approachable, more readable, and make more maintainable code, if it just used the keywords instead of glyphs?


Well firstly you can just type keywords and they get swapped by glyphs

Secondly, the power with Uiua is you can easily split up that expression literally by just hitting enter in some spots (and line swapping but…). You can give names

And finally if you are constantly doing operations across arrays it can be more legible to go a symbol like approach, like how most people prefer x+y to add x y. The conciseness helps you build up larger expressions before you need to break things up.


Cool language. I happened to notice the ⍜ operator, which operates on a transformed array, then reverts the transformation. Not sure if other array languages include this, but it's a really cool idea. I always found the traditional map/filter operators to be limiting in this regard, kind of like trying to write expressions without using parentheses.


It's in several, particularly newer APL dialects; see https://aplwiki.com/wiki/Under#History . Proud to say I originated the "structural" form used by Uiua, which is able to deal with transformations like filtering that lose parts of the input. Every language now seems to have its own take on what exactly Under means, with different implementations leading to different supported functions and various ways to relax the theory to be more convenient or handle intuitively expected things better.


Under is a concept in array languages, though it’s supported in a very adhoc way


Thanks for the link, it looks like a fascinating language


I work with it daily in a bank, and I couldnt find a better way to express it. Many colleagues throwing their keyboard in despair at this stupid impossible to remember syntax.


There are a lot of things in various programming languages which are hard to remember, but k and array languages have such a small surface area, not being able to remember it while working with it daily amounts to learned helplessness.

(source: mostly amateur k programmer, also worked with it in a bank, find it vastly easier to read/write/remember than most mainstream languages)


Not that it's impossible to remember, bit it's definitely contrary to most traditional use of the symbols employed in it, though not without logic. My favorite is the functions from io package, called 0, 1, and 2 (yes, numbers) which handle interaction with stdin, stdout, and stderr respectively. In dyadic form they at least have a colon, but in monadic form they look like plain numbers: 1 "Hello world".

I suspect that to study k (and use kdb) efficiently, you need to actively forget what you knew about the syntax of other languages, and study k as a language from Mars that happens to map to ASCII characters somehow.


It is really easy to remember; it is so small that remembering is the least of the issue. The rest is just using it a lot; I find it readable and nice to work with. Unlike other some other languages we get shoved down your throats.


[flagged]


"Debugging is twice as hard as writing a program in the first place. So if you're as clever as you can be when you write it, how will you ever debug it?"

— Kernighan, Brian. The Elements of Programming Style (2e). McGraw-Hill, 1978.



It's a nice interpretation.

I prefer a different approach: "smart is good; clever isn't smart". If you have to express something in a clever, that is, highly contrived but actually working way, it means that you lack the right way to express it, and maybe your mental model of the problem is not that good. The theory of epicycles is clever; Kepler's laws are smart.


Very unconvincing. If you become cleverer you can just write even more clever code and still not be able to debug it.


Great!


This can probably true for some people, but still will not work for many other. One probable outcome of a frustrated debugging session is "let's rewrite/refactor it to make it easier to debug next time", and not self-enlightenment.


> how will you ever debug it?

By being so smart that your program has obviously zero bugs in it!


This view is too static.

That is not possible, because the environment can (and at some point always will) change which wasn't planned for due to a lack of working crystal balls. Data, user behavior, the network, the system(s) the software runs on can all change over time.

Also, it is way too expensive to try to cover every single conceivable possibility, so we deliberately leave holes.

For non-trivial things we often prefer to wait to see what problems actually come up during use, and then fix exactly those, but not the many more problems that could come up but are too unlikely and/or too costly to guard against.

In a living environment the software lives too, and keeps changing and adapting.


you might've missed the quip, since this whole thread is about a quote, which i'm countering with an alternative quote from Hoare

> There are two methods in software design. One is to make the program so simple, there are obviously no errors. The other is to make it so complicated, there are no obvious errors.


> That is not possible, because the environment can (and at some point always will) change which wasn't planned for due to a lack of working crystal balls. Data, user behavior, the network, the system(s) the software runs on can all change over time.

It sounds to me like you are describing a change of problem, not bugs in the solution. If in the future someone redefines the concept of a Sudoku puzzle such that this solution is no longer applicable, or tries to use the solution verbatim in a language which is different from K and therefore yields different results, it's not a bug in the original code that it's not a solution to that new problem. It's still a solution to the same problem it was always a solution to.

I can see what you mean in a practical sense, but also consider (practically) that a lot of problems can be broken down into smaller, well-defined problems which are themselves practically immutable. You can throw the solutions to such problems out when you no longer need them, and come up with solutions to whatever new problems replaced the original problems.


In my experience, the vast majority of problems are insufficiently specified. No matter how well you solve the current problem, there are bound to be certain assumptions you've made about the requirements. And when those assumptions don't hold true, your solution may no longer work.

> What do you mean the input file can't be ISO-2WTF encoded?


I believe that you are addressing maintainability, not debugging.


In your book, debugging problems is not part of maintenance?

What even is the difference, apart from trying to start a discussion about definitions (I'll let somebody else comment on that terribel habit: https://www.lesswrong.com/posts/7X2j8HAkWdmMoS8PE/disputing-...).


Debugging problems is part of maintenance, but a small part. Extensibility is probably a much larger part, and what I think of first when someone says "maintenance".


The average bank/company would rather have an average solution maintained by 10 easily replaceable average developers than a nutty, smart solution only understood by 1 highly talented developer.


You could also say that the average bank/company should have learned from previous mistakes doing exactly that for many decades. Select a language that is well tested, understood and supported. Set a limit on cleverness and instead focus on maintainability and simplicity.


If only. In my experience, banks end up building a solution that is maintained by 100 mediocre developers that a reasonably smart developer can't make sense of when it behaves erratically or has extremely poor performance.


I described the theory. You have described the practice :)


Which was precisely my point (and I agree with all the responses in this thread), though my wording and light sarcasm seems to have been a bit too dry, and didn't quite take up as intended.


Keeping skill barriers low keeps wages low as well.


But possibly not its maintainability.




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