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> There's some level at which an AI 'player' goes from being competitive with a human player, matching better-trained human strategy against a more impressive memory, to just a cheaty computer with too much memorization. Finding that limit is the interesting thing about this analysis, IMO!

And a lot of human competitions aren't designed in such a way that the competition even makes sense with "AI." A lot of video games make this pretty obvious. It's relatively simple to build an aimbot in a first-person shooter that can outperform the most skilled humans. Even in ostensibly strategic games like Starcraft, bots can micro in ways that are blatantly impossible for humans and which don't really feel like an impressive display of Starcraft skill.

Another great example was IBM Watson playing Jeopardy! back in 2011. We were supposed to be impressed with Watson's natural language capabilities, but if you know anything about high-level Jeopardy! then you know that all you were really seeing is that robots have better reflexes than humans, which is hardly impressive.



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