To use a good point of reference that I've seen others also start using lately, an installation of Windows 95 is roughly 40MB, so in loading that page you've downloaded approximately one Windows 95 installation. Then another 10+ times with the 500MB more that came after.
A lot of people are paying for their data. If a web page uses 40 mb and you have 4GB of data quota per month, you can only load 100 pages per month. Apparently the article text describes the page actually using 500 MB over 5 minutes, which means a 4GB quota can be used for less than an hour of reading.
Maybe it's different if advertisers or publishers are paying viewer's data costs. But some amount of restraint might be nice. Personally, I don't use a lot on my phone when I'm out and about, other than chat apps, hn, text NPR and lite CNN, cause I used to be on a plan with a hard cutoff. But then, I have unmetered networking at home.
I mean, the utility that matters is the utility for PC Gamer of showing everyone the ads vs some people refusing to read them over data concerns.
You might be paying for data, but you're not paying PC Gamer for reading them, so your opinion only starts to matter when you quit reading them over how much data they use.
A reader who hits their mobile data cap after thirty minutes on your site will not be viewing any more of your ads for the next month. But if businesses were capable of thinking more than exactly one step ahead for any action they take, the tech industry wouldn't be such a shithole in the first place, of course.
I imagine people remember what site they were on when the data usage warnings came up, and they don't come back.
The question I guess is really if PC Gamer earns more by sending 100 mb / minute and chasing some eyeballs away faster, than by using a reasonable amount of data and losing eyeballs at the normal rate of attrition for written word outlets.
You can easily get compressed episodes of a TV show that are 250MB, so it's like watching a TV series at the rate of 2 episodes every 5 minutes. Obviously better quality is in the range 500MB-1.5GB for a 45-minute episode, so even being generous it's 20 minutes of compressed TV or 70 minutes of uncompressed music every 5 minutes.
Yes, as I understand it, the ~700 MiB "standard" was derived from the capacity of a CD. A rip is definitionally a copy that lacks some of the original data of the source media.
That's not a fair comparison. A desktop wallpaper could be 8 MB for a modern OS just because of screen resolution. A 4-minute music video would probably be 100 MB.
But PC gamer isn't downloading 8mb wallpapers or 100mb 4k music videos. They're downloading ads and and other nonsense.
Plus, if I decide to download a music video, that's on me. I chose to download a 100mb file.
If I just want to read what amounts to a few paragraphs of text with some branding, I don't think it's fair to say that I'm also choosing to download 40+mb of nonsense that isn't text. Maybe in this new modern web, that is a conscious decision I make by clicking on any link anywhere, but I think the point of the article is that it shouldn't be the case.
The casual user likely doesn't know what an ad blocker is, and many who do likely have one of those ad blockers that may reduce the number of ads displayed but collect everything about your browsing habits.