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Being the Vita/360 versions makes this much more usable. I would be having a little panic attack if I had to go back to working on PS2 only code. I mean you came to like the thing but I'm convinced it was a form of digital Stockholm syndrome.


I've only played the original PlayStation 2 release, but wasn't the PS2 release of Metal Gear Solid 2: Substance the version with the most content? I'd take a leak of that one over the other versions.


I think the only extra feature it has is the skating mini game. Now the og release of MGS2 US was interesting for the differences it has compared to even the JP release. US came first and is almost a kind of beta version.


I think what they're saying is the PS2 was notoriously hard to program for.




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